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My younger brother, Chris, is quite a good programmer. One day I discovered he'd been playing around with animations and sprites to help him put together his own games. He'd also written a compiler to make them fast. I knew a great product when I saw one and had him brush it up into a form that general users could manage, and also write a manual. It proved as popular as I had hoped among the Amstrad fraternity and we went on to sell tens of thousands of units, in fact, almost as many copies as we sold of Keyword which was a multi-platform product.
So here you see some ads, some promotions, some competitions and some reviews.
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